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Jimmy And The Pulsating Mass Activation Code [portable]

Updated: Dec 9, 2020





















































About This Game Jimmy and the Pulsating Mass is a Japanese-style RPG made by a guy from Texas. It was very much influenced by SNES-era jRPGs, particularly Earthbound, Final Fantasy 5, and the Breath of Fire series, among others. It was also heavily influenced by Yume Nikki. The game takes place in the dream of an eight-year-old boy. When an alien entity appears and threatens his family and the stability of the dream world itself, Jimmy sets out on an adventure to save his family and eradicate the threat of the Pulsating Mass. Along the way, Jimmy will have to work with his family, confront his own shortcomings, and brave the creeping nightmares of his subconscious.Features:-Full-length Japanese-style RPG.-Classic turn-based combat with some modern sensibilities.-A big emphasis on exploration.-As an empathetic kid, Jimmy gains the ability to imagine himself as several of the monsters he meets, allowing him to interact with the world in new ways.-These different transformations can also be leveled up, granting Jimmy higher stats and new abilities.-A story for adults delivered from the perspective of a child.-Jokes.-Unspeakable horrors. a09c17d780 Title: Jimmy and the Pulsating MassGenre: Indie, RPGDeveloper:Kasey OzymyPublisher:Kasey OzymyRelease Date: 7 Aug, 2018 Jimmy And The Pulsating Mass Activation Code [portable] jimmy and the pulsating mass number puzzle. jimmy and the pulsating mass itch.io. jimmy and the pulsating mass forms. jimmy and the pulsating mass kung fu tower. jimmy and the pulsating mass dragon. jimmy and the pulsating mass legato knights. jimmy and the pulsating mass wikipedia. jimmy and the pulsating mass demo. jimmy and the pulsating mass steam. jimmy and the pulsating mass jonathan land. jimmy and the pulsating mass slither. jimmy and the pulsating mass lars. jimmy and the pulsating mass furniture sets. jimmy and the pulsating mass bonita vista. jimmy and the pulsating mass cancer. jimmy and the pulsating mass full screen. jimmy and the pulsating mass dog. jimmy and the pulsating mass music. jimmy and the pulsating mass controller. jimmy and the pulsating mass review 10/11 Improved Economy, New Manual, Bug Fixes: I've just updated the game files; many of these changes are fixing issues that players either generally won't run into or won't notice, but I do want to draw your attention to the first two changes. Consumable item prices are a lot cheaper now, and there's a new manual in Shinryu that's worth checking out. Thanks to everyone who've found Jimmy and been spreading the word. I know that Jimmy hasn't been viral or anything, but everyday I've been elated with the general reception it's been getting. Anyway, here's the list of changes:-Consumable item costs are now much more reasonable (about halved starting with the latter half of the second continent).-Added new manual only available in Shinryu for $5,000: Adrenaline Shot. It's an instant 10% revive that costs 35 mp and has a six-turn cooldown.-Balanced Equation is now actually a balanced equation (I think). Give me a break, it's been a long time since chemistry.-Leaving the hotel in Calm Valley prior to talking to Lars will no longer result in a mysterious duplicate Lars outside.-Roughhouse now costs $3,500.-Mecha Super Balls now do 1,000% luck-based damage. They also don't work with Andrew's Analysis skill, and this is reflected in their new description.-There should no longer be any random encounters after finishing nightmare locations (until you reenter the dungeon).-In Dark Dungeon, the game will no longer freeze when canceling out of panning the screen on a few specific locked spaces.-The boss of a certain school will now only do a regular attack or regular magic attack for the first turn of the fight.-The terminal status effect should now consistently work as intended.-Joker's instadeath now works on Jimmy.-Aurora Temple should be significantly less wonky.-The game should no longer lock up for some people just getting to the Iron Flamingo.-Added a small bit of dialogue before the scrolls in Secret Meridian that addresses a narrative inconsistency.-Various typos and other small things have been addressed.. Legacy Mode is back on the Default Path: After releasing the mkxp version, some new glitches came to my attention--mainly the black box covering the player's sprite for some players and battle bgm not looping accurately. So, I've switched the legacy mode back to the main branch.If you want to use the mkxp version, you can still do so. This is set up like a beta now, so just right click on the game in your library, choose properties, select the betas tab, and pick "mkxp" from the dropdown menu. The mkxp version will smooth out framerate issues and the large sprite fix crash, so, if you're running into those issues, you still might want to use the mkxp version. Sorry for the inconvenience, and thanks for your patience.. New Update: More Fullscreen Options: Last night, I updated the game. This update mainly contains several bug fixes and a few balancing issues. The largest change is a new fullscreen script. Now, if you want to fullscreen, you can hit F5 or F6 to toggle between different modes. You can still hit alt+enter to go into the old fullscreen if you prefer that. The current build ID should be 3018191.The biggest issue that still remains is the Large Sprite Fix error. I'm hoping that the new fullscreen options fix that, but I'm thinking that they might not. I'm trying to isolate what's causing that. My roommate was one of the testers, and he got this issue a few times at different moments, and his computer is better than mine, so it's likely not an issue with your specs, but it might be related to particular graphics cards or possibly higher-refresh monitors. Regardless, that's the major thing on my radar right now, so, if that's happening to you, any information you can give me on that would be very helpful.I've been trying to remain diligent while addressing the bugs that have been popping up. So, if anything is amiss, make sure to let me know. Thanks for playing Jimmy, and I hope you're enjoying it so far!. New Beta: Framerate Fixes and More: I just added a beta branch for people who have already purchased Jimmy and the Pulsating Mass. This beta is running Jimmy through a program called mkxp, which is hopefully going to improve performance and give a few quality of life improvements. My big hope here is that if you've run into the Large Sprite Fix crash, this will fix that. At the very least, it should improve the frame rate for those people who have frame rate issues, and it gives a few quality of life fixes, like the window is now resizable and the F1 menu isn't as confusing. Let me know how it handles controller support now as well.This is also a more up-to-date version of the game, so the majority of the outstanding bugs have been fixed here, but I'm not going to list them since this is a beta; I'll list them once I update the main client.There are also a few known issues with the beta. Your save files might be missing the face graphics; this will fix on new games and probably when you change your characters. You'll also notice that there's a new font; the font I had wasn't compatible with mkxp, so you'll have to get used to the new one if you use the beta.Finally, instructions! In order to switch to the beta:-In the Steam client, right-click on the game's title from the library page and select "Properties."-Click the "Betas" tab.-Select "beta" from the drop down menu. There is no code.That's it! Please let me know how it runs, especially if you've had framerate issues and/or the Large Sprite Fix crash.. 1/4/19 Update: Happy New Year!: I'd like to take a moment off the top to thank everyone who's played Jimmy. I've seen it here and there on players' top ten lists for 2018, and Jimmy's been getting a super positive response in general. Hopefully, 2019 will be a good year for Jimmy as it continues to slowly build its player base through word of mouth. I think that a lot of people have been able to connect with it, or, at the very least, just think it's fun enough to share, and that's been really rewarding as a developer.Anyway, this is a pretty small update, but I've been sitting on it a while, so I wanted to get it out there. The most important thing is that I've added a toggleable mini map when you're piloting your spaceship. Now no one--including me--will get lost flying around in circles trying to remember where the hell they need to go. Also note that the Eternal Optimism Badge might work on the first turn now, so good luck cheesing things with it.I imagine this is the last update I'll make for a while, assuming no major bugs pop up. I still very much want to address the large sprite fix crash, though, so if I come across a solution to that, then I'll make sure to update. Anyway, here's a full list of changes:-Added a mini map that pops up whenever you fly around in your space ship. You can toggle it by pressing the A button (or whatever button you've rebound your field action button to).-You can now steal knowledge about Lumpagon and Boring Lecture from Bookworms.-Failing an escape now reads "They were unable to escape" rather than "It was unable to escape."-The mystery of the duplicating spaceship has been solved.-Using a field action or bringing up the transformation ring on the same frame of a random encounter will no longer softlock the game.-Corrected a couple of passability issues in Heart Prison.-Moves with self-inflicted damage won't carry over to the next fight.-Eternal Optimism Badge can now trigger its effect at the start of the fight.-Fixed various small things/typos.Edit: I just patched the game file; it shouldn't softlock after entering the world map now.Edit 2: Just patched the game file again. This should fix two graphical glitches: one in which some locations on the world map will overlap your parked spaceship in a weird way and one in which if you held down the button to toggle your mini map while landing and holding a directional button it would duplicate your spaceship.

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